Monday, October 12, 2009

Review ~ Final Fantasy IV DS




Okay, this game is a little old. Well, technically the game itself is a LOT old, but this incarnation isn't so bad.

So on Saturday I finally beat the game, which I had previously complained about here and here


(Oh, and this review contains no crappy iPhone photos taken in a car.)


Let's get down to it.


Final Fantasy IV originally came out for the Super Nintendo a number of years ago. It has been reincarnated several times since, and I'm pretty sure I own all of those efforts. However, this version of the game was improved with new graphics, cut scenes and junk, which refreshed it a bit. After starting and stopping this game so many times, I was determined to finally beat it. (Success! Yay!)


Story: In the early days, Squaresoft (remember those days?) was obsessed with crystals, apparently, because it seems like the story of all their early titles revolves around them in some way. This game is no exception. An evil guy is stealing all the crystals in the world for an evil purpose and it's your job to stop him! OMG! To the 16bit airship! Okay, so the story isn't going to win any prizes, but it's really not bad as far as early RPG's go. There's a clear purpose and actually plenty of twists and turns along the way. What more do you need, really?


Characters: At most points in the game you have a 5 character party. A what? Yeah, it's worth repeating. 5 CHARACTERS. IN YOUR PARTY. AT THE SAME TIME. We can only dream of that in this gaming era, but the fact is you kinda need every last character you can wrangle into your band of misfits. But more on that later. As far as the characters themselves go, aside from Cecil, your main dude, and to a lesser extent Kain, his pal, there's not too much character development. They all have their own personalities though: Rosa, the annoying homemaker wanna be; Rydia, the mysterious one; Edge, the brash one; Yang, so full of pride and honor; Palom and Porom, the vivacious kids; Tellah, the old guy; Edward, the sissy; Cid, hardworking and determined - you get the idea. You don't get to pick and choose what characters you want to use at any point in the game. You use who you have and you deal with it. Characters rotate in and out of your party, but unlike most other games, they don't usually come back. It kind of makes it hard to power level, because there's a good chance you'll be losing a character or two in the not too distant future. One of the characters you finish the game off with doesn't show up until the final few hours of gameplay.


Battle System: There's really nothing special here. It's pretty basic for an old school RPG. Each character has a set job they're forced into. It comes with various abilities. You learn new spells and the like by leveling up. You can't see what spells or abilities you're going to learn, nor can you choose or control it in any way. There's no skill to learning stuff except grinding. However, there was a new augment system added into this version that reaps pretty good abilities - but if you don't understand how this system works, as I didn't, you'll miss out on a lot of good stuff. The game never really explains how this works. Once your character learns an augment they can use that ability. Some are battle abilities that you can add to your menu to use on the field, but others are default abilities you just have all the time. I strongly suggest using one of the good guides you can find at Gamefaqs if you want to get all the augments. It's worth it. Because a lot of them are pretty awesome.

Gameplay: Battles move fast in this game, even when you don't have the ATB set to active. (If you're not a gamer, that last sentence will mean nothing.) I found several bosses to be very difficult to defeat, despite being over leveled. (And there were even a few random encounter enemies - dragons, mostly. WTF is with the crystals and the dragons?! - that slaughtered my ass.) I was over level 70 and still had a hard time with the last boss - something I never have a problem with in Final Fantasy's newer installments. Cecil was the only one with decent HP when it finally fell. Another character had 2 HP and everyone else was KO'd. So you remember when I said you'd need every last character? Yeah. But there's more to this game than level grinding. Many of these bosses and enemies require good strategy to go down. Not just brute force.



Graphics: The updated graphics are pretty, if kind of cutesy. You even kinda wanna cuddle armored Kain. For a DS game, though, it's fine. The game has voice acting in most of the cut scenes, which really isn't a lot, but it's enjoyable nonetheless. The new graphics and updating really does a lot to make this game fresh, but at the same time proves that older games can stand the test of time.


Sidequests: The older Final Fantasy games aren't really known for their side quests - but there a few. Most of them involve getting better summon or equipment and can be completed later in the game. There's also the obnoxious Namingway side quest, which I never finished and don't feel about. If he wants to wait forever for that stupid pudding, so be it. You also get items for map completion, which I thought was a nice touch and really had me going into every nock and cranny of the dungeons in order to reap the rewards - which were pretty decent, especially towards the end of the game.


Overall: Great classic RPG with good story and characters, solid gameplay and appropriate, enjoyable updates. Fans of both new and old school RPG's will have fun with this one - I know I did. It really does stand the test of time.


93 out of 100

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